APPLE HEALTH APP DESIGN
Empower people to develop long-lasting healthy nutrition habits.
May 2021 - June 2021
Apple health is a 8 week personalised nutrition coaching programme that help people to develop long-lasting health nutrition habits tailored to their health goals, whether it be losing weight, improve your energy or wanting to improve the quality of your diet.
Apple Health is design to take an array of information (blood, microbiome, DNA and lifestyle data) and analyses it to personalised weekly goals and meals suggestions which help you develop and work toward better nutritional habits over the course of 8 weeks.
Solo Project. I conducted user research, developed insights and created High-Fidelity Solutions.
Conducted interviews for foundational research
Created Paper and Digital Wireframes
Making Low-Fidelity Prototypes
Conducting Usability Studies
Making High-Fidelity Prototypes
User Research: Summary
My research goal is to better understand the problems from users perspective while searching for areas of interest
I conducted interviews and created empathy maps to understand the users I’m designing for and their needs. The primary user group identified through research was homemaker and single mother who works as a software engineer.
User Research: Pain Points
User wants reminder for taking meals
User finds a lot of goals
User finds food log hard to use
Problem Statement :
Prachuriya is a Homemaker she needs guide to make balanced nutritious diet to her baby because she don’t know how to prepare balance food for baby.
Problem Statement :
Geetha is a single mother and a working women who needs quick guide to prepare healthy food because her baby is small and she want her baby to be healthy.
User journey map
Mapping Prachuriya’s and Geeta's user journey revealed how helpful it would be for users to have access to Apple Health App.
Taking the time to draft iterations of each screen of the app on paper ensured that the elements that made it to digital wireframes would be well-suited to address user pain points. For the home screen
As the initial design phase continued, I made sure to base screen designs on feedback and findings from the user research.
Easy navigation was a key user need to address in the designs in addition to equipping the app to work with assistive technologies.
View the Lo-Fi of Apple Health App here
Usability Study: Parameters
30 - 40 minutes
Usability Study: Findings
Blood test is scary to
More information needs
to be added
There were a few actionable insights I came up with from the usability studies. One of these was redesigning blood test reports within the app’s home screen to help users save even more time.
The early designs allowed for some customization, but after the usability study, I added More details so that user can choose easily. This gives users the ability to select according to their dietary and health needs.
Used detailed images for burgers and ingredients to help all users better understand the designs.
Used icons to help make navigation easier.
Provided access to users who are vision impaired through adding alt text to images for screen readers.
When possible, strategically surprise people with positive affirmations for when they achieve their goals or certain journey milestones so that we can help them stay on track to make progress.
What I learned:
I've learnt more about the positive and negatives of behavioural design and how it can be used as a tool for good or a tool used for negative persuasion and addiction, as we see in many mainstream tech products today. This work has inspired me to create a resource centre to help other product people learn about what behavioural design entails, how we can utilise tools and techniques in our thinking process and design with an ethical lens that prioritises the long-term goal of empowering people to become better versions of themselves.
Conduct more user research to determine best colors for app.
Conduct another round of usability studies to validate whether the pain points users experienced have been effectively addressed.
Focus on new prototypes for home screen so that users get best and user friendly app experience.