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APPLE HEALTH APP DESIGN

Empower people to develop long-lasting healthy nutrition habits.

May 2021 - June 2021

The Product

Apple health is a 8 week personalised nutrition coaching programme that help people to develop long-lasting health nutrition habits tailored to their health goals, whether it be losing weight, improve your energy or wanting to improve the quality of your diet.

The Goal

Apple Health is design to take an array of information (blood, microbiome, DNA and lifestyle data) and analyses it to personalised weekly goals and meals suggestions which help you develop and work toward better nutritional habits over the course of 8 weeks.

My Role

Solo Project. I conducted user research, developed insights and created High-Fidelity Solutions.

  • UX Research

  • User Flow

  • UI/UX Design

Responsibilities

  • Conducted interviews for foundational research

  • Created Paper and ​Digital Wireframes

  • Making Low-Fidelity Prototypes

  • Conducting Usability Studies

  • Making High-Fidelity Prototypes

User Research: Summary

My research goal is to better understand the problems from users perspective while searching for areas of interest

I conducted interviews and created empathy maps to understand the users I’m designing for and their needs. The primary user group identified through research was homemaker  and single mother who works as a software engineer.

User Research: Pain Points

1

2

3

User wants reminder for taking meals

User finds a lot of goals

User finds food log hard to use

Personas

Problem Statement :  

Prachuriya is a Homemaker she needs guide to make balanced nutritious diet to her baby because she don’t know how to prepare balance food for baby.

Problem Statement :  

Geetha is a single mother and a working women who needs quick guide to prepare healthy food because her baby is small and she want her baby to be healthy.

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User journey map

Mapping Prachuriya’s and Geeta's user journey revealed how helpful it would be for users to have access to Apple Health App.

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Paper Wireframes

Taking the time to draft iterations of each screen of the app on paper ensured that the elements that made it to digital wireframes would be well-suited to address user pain points. For the home screen

IMG_9411.heic

Digital Wireframes

As the initial design phase continued, I made sure to base screen designs on feedback and findings from  the user research.
Easy navigation was a key user need to address in the designs in addition to equipping the app to work with assistive technologies.

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Low-Fidelity Prototype

View the Lo-Fi of Apple Health App here

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Usability Study: Parameters

1

Study type

Unmoderated Usability
Study

2

Location

India; Remote

3

Participants

2 Participants

4

Length

30 - 40 minutes

Usability Study: Findings

1

Location

Blood test is scary to
look at

2

Participants

More information needs
to be added

Mockups

There were a few actionable insights I came up with from the usability studies. One of these was redesigning blood test reports within the app’s home screen to help users save even more time.

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The early designs allowed for some customization, but after the usability study, I added More details so that user can choose easily. This gives users the ability to select according to their dietary and health needs.

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High-Fidelity Prototype

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Accessibility  Considerations

1

Used detailed images for burgers and ingredients to help all users better understand the designs.

2

Used icons to help make navigation easier.

3

Provided access to users who are vision impaired through adding alt text to images for screen readers.

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You can also buy me a coffee here: www.buymeacoffee.com/Nizamuddn

You can also buy me a coffee here: www.buymeacoffee.com/Nizamuddn

You can also buy me a coffee here: www.buymeacoffee.com/Nizamuddn

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Takeaways

Impact:
 

When possible, strategically surprise people with positive affirmations for when they achieve their goals or certain journey milestones so that we can help them stay on track to make progress.

What I learned:

I've learnt more about the positive and negatives of behavioural design and how it can be used as a tool for good or a tool used for negative persuasion and addiction, as we see in many mainstream tech products today. This work has inspired me to create a resource centre to help other product people learn about what behavioural design entails, how we can utilise tools and techniques in our thinking process and design with an ethical lens that prioritises the long-term goal of empowering people to become better versions of themselves.

next steps

1

Conduct more user research to determine best colors for app.

2

Conduct another round of usability studies to validate whether the pain points users experienced have been effectively addressed.

3

Focus on new prototypes for home screen so that users get best and user friendly app experience.

LET'S CONNECT

 THANK YOU FOR YOUR TIME REVIEWING MY WORK ON THE APPLE HEALTH APP! 

IF YOU'D LIKE TO SEE MORE OR GET IN TOUCH

You can also buy me a coffee here: www.buymeacoffee.com/Nizamuddn

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